Welcome to my portfolio. 

My name is Magdalena Dadela and I am a 3d artist specializing in game and film character/creature modeling and texturing, F.A.C.S blendshapes, cartoon blendshapes, creature finaling/shot scupting.

Below are some of the projects I have worked on before.

For any professional inquires please write to:  magda.dadela@gmail.com


IMDb Credits

Moby Games Credits



Principal Character Aritst - Eidos Montreal

Unannounced project

2023 - present


Senior Texture Artist - Framestore

Rebel Moon (2023)

2022-2023



Lead Character Artist - Blur Studio

Love, Death + Robots: Season 3 [Bad Traveling + Swarm = (2022)]
Call of Duty: Modern Warfare II (2022)
The Elder Scrolls Online: High Isle Launch Cinematic (2022)
Sonic 2 (2022)
The Elder Scrolls Online: Legacy of the Bretons Trailer (2022)
Warframe: The New War - Cinematic Trailer (2021)
The Elder Scrolls Online - Gates of Oblivion Launch Cinematic (2021)

2020-2022


Senior Creature Modeler - Framestore

Tom & Jerry (2020)
Artemis Fowl (2020)
Fantastic Beasts: The Crimes of Grindelwald (2018)

2018 - 2020


Senior Character Artist - Eidos/ Square Enix Montreal

Shadow of the Tomb Raider

2016 - 2018


Senior/ Lead Creature Modeler - Framestore

Mowgli (2018)

2015


Senior Creature Modeler - Industrial Light and Magic

Warcraft: The Beginning (2016)

2014 - 2015


Senior Character Artist - Ubisoft Toronto

Assassin's Creed Unity
Splinter Cell Blacklist

2012 - 2014



Senior Character Artist - Guerilla Games

Killzone Shadowfall

2011



Senior Character Artist - Ubisoft Montreal

Assassin's Creed 3
Assassin's Creed Revelations

2010 - 2011


Character Artist - Ubisoft Digital Arts

Far Cry 2
Predators (2010)
Assassin's Creed Lineage

2007 - 2010


Character Modeler - Ubisoft Cinematics

Assassin's Creed

2006 - 2007


Using Format