Welcome to my portfolio. 

My name is Magdalena Dadela and I am a 3d artist specializing in character modeling and texturing for film and video games.

I am currently based in Montreal, Canada where I am working as Senior Character Artist for Eidos/Square Enix on an unannounced project. 

Below are some of the projects I have worked on before:

Warcraft - Senior Creature Modeler,  Industrial Light and Magic Vancouver


Assassin's Creed: Unity - Senior Character Artist, Ubisoft Toronto

Splinter Cell: Blacklist - Senior Character Artist, Ubisoft Toronto

Predators - Character Modeler, Ubisoft Digital Arts, Montreal


Assassin's Creed III - Senior Character Artist, Ubisoft Montreal

Killzone: Shadow Fall - Senior Character Artist, Guerrilla Games, Amsterdam

Assassin's Creed: Revelations - Senior Character Artist, Ubisoft Montreal


Assassin's Creed: Lineage - Character Modeler, Ubisoft Digital Arts, Montreal


La Horde - Character Modeler, Ubisoft Digital Arts, Montreal



Assassin's Creed - Character Modeler, Ubisoft Cinematics, Montreal

Far Cry 2 - Character Modeler, Ubisoft Cinematics, Montreal


Using Format